Recap 2.0 is a Question and Answer program on Chromebooks, iPads, iPhones and Android devices. It’s easy to install and can be used right away. It enables students and teachers to ask questions, share reflection, and provide students a comfortable way to communicate their thoughts.
Learning paths can be created for students to use independently and at their own pace, as well as make presentations to show what they learned in class. It’s simple to learn and use, and can be great for students to do projects that are tailored for them.
A video response tool, Flipgrid offers students and teachers various ways to interact with a variety of topic. You create a “grid” and then add a “topic.”
Teachers create the grid and students can add topics that they would like to discuss in class or work on. Other students can reply onto it and teachers can also make comments. Using it as a reflection tool after projects or assignments are just a few ways it can be used.
It can also provide a transcript for videos that are uploaded, connect students with other classmates and even professionals in other fields.
Kahoot! is fantastic for assessments and game based learning. It’s not just for schools either, it can be used in professional settings as well as for family fun! Kahoot! offers many quizzes in it’s public library that can be copied and edited to create your own version.
It also has features like auto-advancing through questions, play against your best scores, and others.
Jumble is another piece of Kahoot! You create a question and each of the four colored tiles become part of the response. When the question appears on the board, the squares on the board are shown but the order is “jumbled.” Players must then slide the squares into the right order to either spell the word, properly form the sentence, or answer the question.
This is great for foreign language teachers to teach new words and phrases with it being easily remembered.
Games can even be created by students as well for review or for fun.
Buncee is a multimedia presentation tool which can be used to create interactive presentations, cards, signs, and other visuals.
New items are added to their library constantly, and it has the ability to be used for assessment. It’s easy to create with the program, and you can add multiple items onto a canvas at once while moving them with ease.
The best part is letting kids express themselves creatively. They’re engaged in the authenticity of creating their own visuals and making them unique.
Buncee is easy to adapt to any classroom and creating will be lots of fun for both students and teachers.
Telegraph lets you easily publish stand alone web pages. They can be used to create a sign, newsletter, journal entry, or anything that replaces pen and paper or Google Docs.
It’s easy to use: type in the website, ass a title, your name and some pictures and links to other websites, then once you’re finished you can publish it and it gives you a web address. This link can even be shared with anyone.
This is a great starter tool for web building as well as growing writing skills. No log-in is required and in simple to use.
Quizziz is a fun assessment tool that continues to add more features, which makes obtaining feedback from students and providing feedback to them much easier. Some of the newer features include receiving a daily report of the Quizizz summary and being able to send parents the results of a student’s Quizizz game.
The daily summary report shows the number of Quizizz games used, number of responses, percentage correct as well as additional information. It’s nice to be able to have that data available so quickly. There is also the option to email the data directly to parents, which is great especially for communicating student progress and in a timely manner.
It’s easy to set up, you simply create your own by adding your own questions or search from the public Quizizz available and drag in the questions you want and then edit them according to your preferences.
Other benefits include the ability to either play it live or assign it as “practice” or homework.
And if you create the Quizizz and do not have enough time for students to finish, no worries because when students use the same login and pin number, they can pick up right where they left off in the game.
All these new digital tools cater to a growing need to put education online, and can help your classroom become more engaged.